Alex Boatman
Alex Boatman
Character Artist
Orange County, CA, United States

Skills

Creature DesignCreature Modeling3D ModelingRiggingFacial Rigging & AnimationCharacter AnimationCharacter DesignCharacter ModelingConcept ArtConcept DesignTexturingPBR TexturingVideo EditingCompositing3D Animation2D AnimationMotion Graphics

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Xgen
Xgen
R3DS Wrap
R3DS Wrap
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
Jira
Jira

Reel

Productions

    • Video Game
      Back 4 Blood
    • Year
      2021
    • Role
      Character Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Face Your Fears 2 (VR)
    • Year
      2019
    • Role
      Jr Character Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Face Your Fears (VR)
    • Year
      2016
    • Role
      Jr Character Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Evolve: Stage 2
    • Year
      2016
    • Role
      Jr Character Artist
    • Company
      Turtle Rock Studios

Experience

  • Senior Character Artist at Turtle Rock Studios
    Lake Forest, United States of America
    May 2022 - Present

  • Character Artist at Turtle Rock Studios
    Lake Forest, United States of America
    June 2020 - Present

  • Jr Character Artist at Turtle Rock Studios
    Lake Forest
    October 2016 - Present

  • Modeler + Rigger at Gasket Studios
    Minneapolis, United States of America
    November 2012 - October 2016

    Modeler and Rigger for Gasket Studios, which means that I created the majority of the characters and their rigs for the studio.

    - Created various character options during the design process, from cartoon-y to realistic

    - Responsible for creating aesthetically pleasing character models and main environment pieces using Autodesk Maya and Mudbox

    - Maintained the model topology to be conductive of the range of deformation needed based on the production

    - Collaborated with Lead Animator to determine the rig needs for the production

    - Responsible for the body and facial rigs for each character, either biped, quadruped, avian or aquatic

    - Maintained character rigs and kept a clean and organized file structure

    - Moved onto animation to support the Lead Animator once rigging is complete

    - Brainstormed solutions with Technical Director when rigging and/or animation problems arise

    - Explored and experimented with new technologies, software, and scripts

    Main software used:

    - Autodesk Maya, Mudbox

    - Adobe Photoshop, After Effects, Illustrator, Premiere Pro